I revisited this project, taking the opportunity to make several improvements and, most importantly, to experiment with an approach I had wanted to explore for quite some time.
This time, I decided to leave HDRI behind and build the entire lighting of the scene using only Area Lights and Spot Lights. It was an exercise in shaping light in a more controlled way, almost as if sculpting the scene in the darkness, allowing each light source to play its own role in the composition.
More than simply improving the project, I wanted to experiment, learn, and discover how far this approach could take the image.
It was a process of trial and error, adjustments, and discoveries, but also a very enjoyable experience.
I hope you enjoy the result.
Thank you for following my work.
I created the asphalt material using an incredible material by Master Sensei.
https://www.youtube.com/watch?v=WUtl1K9Pn7k&t=3267s
https://www.unrealsenseinewsletter.com